UE4 Custom Character Scene
UE4 Custom Character (Mixamo) with State Machine / Blend Space & Modeling, Remeshing, UVing, Baking, Texturing
Process
![](https://www.bloor.de/wp-content/uploads/2019/02/01_1mill_polys_luyo.jpg)
![](https://www.bloor.de/wp-content/uploads/2019/02/02_LUYU_remesh_UV_002.3b.jpg)
![](https://www.bloor.de/wp-content/uploads/2019/02/03_LUYU_baked_normals.jpg)
![](https://www.bloor.de/wp-content/uploads/2019/02/04_LUYU_baked_redshift.jpg)
![](https://www.bloor.de/wp-content/uploads/2019/02/05_inUE4.jpg)
![](https://www.bloor.de/wp-content/uploads/2019/02/09_torii_doro_extra.jpg)
![](https://www.bloor.de/wp-content/uploads/2019/02/11_torii_detailing.jpg)
![](https://www.bloor.de/wp-content/uploads/2019/02/10_torii_UVing.jpg)
![](https://www.bloor.de/wp-content/uploads/2019/02/20_doro_remesh.jpg)
![](https://www.bloor.de/wp-content/uploads/2019/02/21_doro_painted.jpg)
![](https://www.bloor.de/wp-content/uploads/2019/02/30_painted.jpg)
UE4 Custom Character (Mixamo) with State Machine / Blend Space & Modeling, Remeshing, UVing, Baking, Texturing